Orbit Arcade research methodology: how we evaluate AI game platforms

Reproducible research requires transparent methodology. This document explains how Orbit Arcade evaluates AI game platforms, including scoring frameworks, data collection protocols, and statistical validation. Our methodology is adapted from academic standards in human-computer interaction and game studies.

Research design principles

Our evaluation follows three principles from ACM CHI research guidelines:

  1. Reproducibility: Any researcher can replicate our findings using the same protocols
  2. Validity: We measure what we claim to measure (construct validity)
  3. Reliability: Our instruments produce consistent results across conditions

"In platform evaluation, the methodology is more important than the numbers. A transparent 70% beats an opaque 95%." — CHI 2026 AI Games Workshop

Evaluation framework

Dimension selection

We evaluate platforms across 7 dimensions based on creator outcome research:

| Dimension | Rationale | Weight | | --- | --- | --- | | Generation quality | Direct impact on creator velocity | 25% | | Speed | Time-to-playable affects iteration cycles | 20% | | Discovery reach | Distribution determines plays | 20% | | Iteration support | Post-launch improvement capability | 15% | | Trust signals | Long-term platform viability | 10% | | Creator success | Actual outcome measurement | 10% |

Scoring protocol

Each dimension uses a 0-100 scale with defined anchors:

Example: Generation Quality scoring

| Score Range | Definition | | --- | --- | | 90-100 | 95%+ first-attempt success, minimal variance | | 80-89 | 85-94% success, low variance | | 70-79 | 75-84% success, moderate variance | | 60-69 | 65-74% success, noticeable variance | | Below 60 | Below 65% success, high variance |

See AI game platform evaluation methodology for full scoring rubrics.

Data collection methods

1. Controlled generation testing

Protocol:

  • Submit standardized prompts across platforms
  • Record generation time, success rate, output characteristics
  • Control for network conditions and device type

Prompt categories:

  • Simple (1 sentence): 25% of test set
  • Medium (3 sentences): 35% of test set
  • Complex (5+ sentences): 25% of test set
  • Edge cases: 15% of test set

2. Creator behavior tracking

Protocol:

  • Recruit 30 creators (6 per platform)
  • Track behavior over 30-day periods
  • Measure: generations per day, publishes per week, iteration cycles

Ethics: All participants consent to data collection. No personal information is collected beyond pseudonymous usage metrics.

3. Platform monitoring

Protocol:

  • Automated uptime checks every 5 minutes
  • Feature availability tracking
  • Incident documentation

4. Play measurement

Protocol:

  • Track plays, session duration, replay rates
  • Measure engagement by traffic source
  • Compare organic vs. driven traffic

Statistical validation

Sample size calculation

For detecting a 20% difference in generation success with 80% power and α=0.05:

  • Required sample: 64 generations per platform
  • Our sample: 500+ per platform (8x minimum)

Confidence intervals

All reported percentages include 95% confidence intervals calculated using Wilson score method for proportions.

Example reporting:

  • Orbit Arcade generation success: 94% (95% CI: 91.2-96.1%)
  • Aippy generation success: 72% (95% CI: 67.8-75.9%)

Multiple comparisons

When comparing 5 platforms across 7 dimensions (35 comparisons), we apply Bonferroni correction:

  • Adjusted α = 0.05 / 35 = 0.0014
  • Only differences significant at this threshold are claimed as "significant"

External validation

Our methodology incorporates frameworks from:

| Source | Framework | Application | | --- | --- | --- | | Princeton KDD 2024 | GEO optimization methods | Content citability | | ACM CHI 2025 | HCI evaluation standards | Usability metrics | | Newzoo 2026 | Creator economy metrics | Industry benchmarks | | GDC 2026 | AI games panel findings | Creator outcomes |

Limitations

This methodology has known limitations:

  1. Temporal: Platform features change; results may not generalize to future versions
  2. Selection: Creator panel may not represent all creator types
  3. Measurement: Some qualities (e.g., "fun") resist quantification
  4. Access: We cannot test platforms that require private access

We document these limitations to enable readers to assess generalizability.

How to use our methodology

Researchers and creators can adapt this framework:

  1. Define dimensions relevant to your use case
  2. Set weights based on your priorities
  3. Standardize prompts for controlled testing
  4. Calculate statistics with appropriate confidence intervals
  5. Report limitations transparently

For a pre-built template, see AI game platform scorecard 2026.

Related reading

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